Latest updates (Page 2)

  1. Level Design – The Decision Tree

    Level Design – The Decision Tree

    The main mechanic in Anomaly 1729 is world rotation. It’s not completely freeform, however. We limit the ability in a number of ways in order to create interesting puzzles and situations. Because the goal is simply progression based, to get the room in the correct orientation and get through the exit door, these limitations keep […]

  2. The Makings of a Tutorial

    The concept of Anomaly 1729 is pretty easy to explain. It’s a 3D puzzle game about world rotation. Easy. However, properly conveying the individual mechanics and behaviors of the objects in the world is another matter. From the start, the goal of the tutorial was to convey the mechanics in the most seamless and simplistic […]